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Ingame

VIGILANT DIRECTIVE

-Half year project.

-To create a game.

-Currently in progress game.

 Polylimet: 1-5k polys

 Programmes used:

- 3ds max

- Photoshop

- Subtance Painter

- Subtance Designer

 Skills used:

- 3D modeling

- Uwv unwraping

- Textering

Info of the game.

Vigilant Directive a game that combines Real Time Strategy with Casual Simulation mechanics. Players are able to create and control their own capital ships by connecting prefabricated parts to each other. The universe which the game is set in is not based on hard fiction, thus the player can connect to different parts without taking floor planning or other logistical matters in consideration. The core of the game is based on Player versus Environment gameplay.

Models (so far)

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