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Info

Made this as dragonhead and used 3dsmax Mudbox to learn sculpting.

highpoly model: +-50k polys

End model: 15.431 polys

Programmes used:

- 3ds max

- mudbox

- photoshop/subtance

End render

Used Unity for this render with image effects.

Wire

Simpel max wireframe screenshot

Highpoly

Max screen shot after mudbox

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