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Info
Made this as dragonhead and used 3dsmax Mudbox to learn sculpting.
highpoly model: +-50k polys
End model: 15.431 polys
Programmes used:
- 3ds max
- mudbox
- photoshop/subtance
End render
Used Unity for this render with image effects.
Wire
Simpel max wireframe screenshot
Highpoly
Max screen shot after mudbox
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